As I had already spent time this week and last week conceptualising the mechanics for the primary selected levels Treachery, Anger, Violence, and Gluttony, there were only 5 circles left in the original Inferno to design concepts for. I spent some of my time this week designing the concept for the level Lust; as shown below:
The rest of the time was spent configuring a demo for level changing. The goal was to enable a loading screen shown when the player character enters a portal:
This involved creating a door as a visible object as well as an invisible bounding box which reacts to the player touching it.
This in turn forced the HUD to update and display a loading screen whilst the new level loads in the background: