Week 9 – Remaining Level Concepts, Level Transition Tests

As I had already spent time this week and last week conceptualising the mechanics for the primary selected levels Treachery, Anger, Violence, and Gluttony, there were only 5 circles left in the original Inferno to design concepts for. I spent some of my time this week designing the concept for the level Lust; as shown below:

blogw9i1

The rest of the time was spent configuring a demo for level changing. The goal was to enable a loading screen shown when the player character enters a portal:

blogw9i4

This involved creating a door as a visible object as well as an invisible bounding box which reacts to the player touching it.

blogw9i3

This in turn forced the HUD to update and display a loading screen whilst the new level loads in the background:

blogw9i2

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s