Week 10: Object Collisions and Heresy Boss Mechanics

This week was in the thick of developing the mechanics for our prototype level, Heresy, in Unreal Engine. I was tasked on working several of the boss mechanics, including:

  • Damaging the player
  • Taking damage from the player
  • Being stunned from hitting key objects in the level
    • Boss is only damageable while stunned.

Although the boss is meant to be a giant frog for this level, the model was not ready yet so tests for both the player character and enemy were done using the default model man in Unreal. After everything was compiled into one project, the other team members’ work, including simple rigging of the main character was included and can be seen in the demo video on the team’s YouTube channel here.

An overview of all the mechanics completed for this week:

Destroying the objects which stun the boss upon boss touching them

18426509_1374657965960021_1272826023_o

The boss stun mechanic (above) and the monitoring vulnerability-when-stunned struct (below)

18426900_1374658145960003_722676971_o

The player loses health when touches boss

18406361_1374660882626396_244917862_o

The boss mechanics for losing health when vulnerable, and also stopping AI movement when stunned.

18426686_1374659552626529_1682560995_o

Next week the prototype will be nearing completion as almost all the mechanics are complete and the remaining models just need to be rigged and animated.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s